[DOSBOX] Super Mario 64 MS-DOS Port

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for more information on how to compile your own check here. and i will not provide the ROM and the EXE for this. i did not make this port. i&just providing a video to share for everyone to see that it&running on DOS/DOSBOX Make Sure to set the Cycles to Max and memory to 64, and add the following in SM64CONF.TXT For best performance: Use ENABLE_OPENGL_LEGACY=1 to enable the legacy OpenGL renderer Use DOS_GL=dmesa to enable 3Dfx-backed OpenGL instead of software-backed (this only works with legacy OpenGL!) Set draw_sky to false in SM64CONF.TXT to avoid drawing the skybox (saves a lot of cycles in software mode) Set texture_filtering to false in SM64CONF.TXT to disable linear filtering (saves a lot of cycles in software mode)

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