06 - Adding Spdlog and a Log Manager | C++ Game Engine Programming

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Welcome to my C++ Game Engine series! -- Description -- In this episode we integrate the wonderful spdlog library and wrap it around a LogManager class. We also add logging and assert macros that are disabled for release builds. -- Tools -- -- Links -- -- Timestamps -- Adding spdlog: (0:00) Creating our LogManager class: (1:50) Initializing spdlog: (3:28) Creating our Trace macro: (8:52) Adding LogManager to our Engine class: (11:56) Testing our Trace macro: (13:22) Adding our remaining macros: (15:34) Replacing std::cout calls with our new macros: (17:25) Adding our Assert macro: (22:06) Adding ability to break into the debugger when we assert: (31:18)

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