Game Making with Blender Godot [7] : Quaternion PID controlled Rigid Body

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Фрилансерский Программирование JS
ame Making with Blender Godot [7] : Quaternion PID controlled Rigid Body. That is all motion and position is driven by PIDs with forces on a rigid body so it retains all its physics interactivity, ( note OBS did not capture the mouse well in code view , sorry ) I will wrap this in to a project package and Git hub it soon under MIT lic. Code help by Jim ( math and sanity checking ) Any music by Aim To Head Official with expressed permission.

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