Niagara Fluids Smoke Portal VFX Tutorial in Unreal Engine 5.3 | Real-Time Simulation | RedefineFX

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In this unreal engine 5.3 tutorial we&using Niagara Fluids to create a volumetric, real-time simulation of a magical smoke portal. I go over creating particles, placing them on a torus shape, spinning them with a vortex force, and then using them as a source for smoke. We also add some wind and tweak the overall niagara simulation settings to get a quickly dissipating smoke. Some nice blue lighting and a few rocks from Quixel bridge complete the effect. Are you interested in more Niagara Fluids VFX tutorials? Please let me know in the comments. 0:00 Welcome to RedefineFX 0:15 Grab my FREE Niagara Fluids Crash Course 0:39 Niagara Particles Setup Starts 3:59 Niagara Fluids Smoke 8:08 Improving the volumetric simulation 8:51 Lighting setup in Unreal Engine 10:13 Adding Extra Particles 11:40 Thumbs up and thank you for watching! Become a part of the RedefineFX Community: #3dartist

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