Pioneer Space Sim - Constrictor "potsmoke66", SGM - alpha30

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a show off from the progress of my "Constrictor" with the "SG Model system". needs also still a directX mesh, collada gets confused by animations that use rotation and translation together, it has no real "hierarchy", e.g a "top level frame" neither a proper matrix for the model parts, very bad to do complex animations. also parenting gets handled "wrongways" and parents sometimes get children of the former child object, somethings wrong with that i guess (the same for my cobra mk1). no "hierarchy", no object frames = no proper parenting possible. imo not what i think is needed for a games model.

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