Mortal Kombat II (32X) Playthrough

Аватар автора
Виртуальные свидания
A playthrough of Acclaim&1995 fighting game for the Sega 32X, Mortal Kombat II. Played through as Liu Kang on the medium difficulty level. Mortal Kombat II for the 32X hit store shelves in March of 1995, six months behind its Genesis and SNES counterparts and one month ahead of Mortal Kombat 3&arcade debut. It reviewed well, but most outlets agreed that it though it was indeed better than the Genesis port, it didn&do enough to leverage the power of the 32X add-on, nor did it offer sufficient improvements to justify its $69.99 MSRP to anyone who already owned one of the 16-bit versions. Both of those points were entirely valid. The game&presentation was a fair improvement over the Genesis version&but it was still the exact same game beneath the facelift, and it inherited many of the limitations of the 16-bit hardware as a result. The biggest improvements seem to stem more from the increased ROM size than the muscle of the new hardware. The Genesis and SNES games were 24 megabits, and the 32X game got a bump to 32 megabits. That&a pretty substantial increase. Here&a rundown of the improvements in the 32X game: -The game now has the intro and the character bio screens from the arcade game&attract mode, proper endings for each character, and large portraits of the fighters are shown at the Vs. screen in the 2-player game. -The character sprites have been given more color and detail and now stand on par with the quality of the SNES version& -The Genesis version&oval...

0/0


0/0

0/0

0/0