Making a basic finite state machine [Godot 4/C# ?? Tutorial]

Аватар автора
Kotlin Инсайд
#design Let&talk about a classic game dev design pattern: the finite state machine (FSM)! And we&actually going to apply it on a slightly different example than usual: a simple traffic light :) 00:00 - Introduction 01:22 - So, what’s a state machine? 05:46 - Setting up our state machine 12:53 - Implementing our states logic 17:54 - Adding per-state specificities 21:37 - Final words

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