Customise your MetaHuman | Unreal Engine 5 Tutorial

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Ultimate MetaHuman Customisation guide using Unreal Engine 5, Blender and Adobe Substance Painter. This is the fastest and most effective workflow to customise a MetaHuman outside Unreal Engine without additional paid plugins. What will you learn at the end of this video: 1. Customise MetaHuman Mesh 2. Customise MetaHuman Skin Texture 3. Customise MetaHuman Eyes 4. Customise MetaHuman Teeth 5. Attach Items to MetaHumans in the Blueprint ex. Lightsaber, Horns, Hats, Glasses, Etc. 6. Import Hair/Groom asset to MetaHuman 7. Basic Texturing in Substance Painter 8. Baking High Poly details onto Low Poly models with Normal Maps We spent 3 whole weeks planning, scripting, reading, re-writing, practicing, recording, editing and making sure we deliver to you THE ABSOLUTE BEST TUTORIAL. Although this process is not beginner-friendly, we went to the edge of sanity to try and break it down for you in the simplest form possible Create your Metahuman Tutorial Podcast with Andrew Price, AKA Blender Guru Download Pureref for Referencing Addon used for Remeshing Horn Topology: (Optional) Shoutout to RealTimeGraphX for his awesome course on MetaHumans. You can check out his course here: Timestamps: 00:00:00 Intro 00:01:09 Export Mesh & Textures from Unreal Engine 00:05:00 Mesh Customisation in Blender 00:10:46 Switching to the new MetaHuman in Unreal Engine 00:18:02 Preparing MetaHuman in Blender for Texturing 00:24:12 Texture Cusomtisation in Substance Painter 00:35:45...

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