Fade Objects Near the Camera in Unity using Shader Graph

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This is a tutorial on how to make a shader using Shader Graph in Unity that makes the objects near the camera fade away Note: to add the other types of textures edit the subshader graph and add them and connect their output to a new slot This material is part of the URP Material Pack Vol 2: Checkout my assets for more Tuts! ------------------------------------------------------------------------------------------ Popular Links ------------------------------------------------------------------------------------------ Free Stuff Procedural Spaceships, rock, snow and more via Blendity: ------------------------------------------------------------------------------------------ Games and Demos ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------

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