Guild Wars 2 : Guild Challenge (Deep Trouble - Mt Maelstrom)

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Get Secrets of the Obscure Expansion here & support the channel! ------------------------------------------------------------------------------------------------------ Guild Challenge: Deep Trouble Location: Mt Maelstrom Objective: Release & escort 10 quaggans to safety - Escorted quaggans will be attacked on the way - Captured quaggans will not be attacked - You must release the quaggans within 10 mins - Quaggans take about 2-3 mins to reach safety Timer: 10 mins Game plan: Strategy: - Party up! Should have at least 3 groups. Extra groups can be &teams'. - Have one commander per group - Party members should only follow their own commander - Each group to pick one starting point & go there. - Only the commander releases the quaggans. Run 3 at a time. -------------------------------------------------------------------- To research Guild Challenge, you must unlock - Guild Bounty, Trek & Rush - Costs 150 Guild Merits & 50k influence The 6 known locations for Guild Challenge - Blightwater Shatterstrike (Blazeridge Steppes) - Branded for Termination (Fields of Ruin) - Deep Trouble (Mount Maelstrom) - Save Our Supplies (Iron Marches) - Scratch Sentry Defense (Timberline Falls) - Southsun Crab Toss (Southsun Cove) Guild Challenges are guild missions designed for groups of 10+ players but can be incredibly easy when done with larger group of players. There are six possible Guild Challenge scenarios. Once you started a Guild Challenge scenario, you have 5 hours to successfully...

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