Tf2 - Improve your Rocket Jump & Ctap Easily!

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Solder.cfg: //ctap //Made with cfg.tf - custom Team Fortress 2 config generator // +attack only calls spec_next when directly bound to a key alias +ctap_attack "+attack; spec_next" alias -ctap_attack -attack alias +ctap_rj "-duck; +jump; +ctap_attack" alias -ctap_rj "-jump; -ctap_attack; bind mouse1 +ctap_attack" alias +ctap "+duck; bind mouse1 +ctap_rj; spec_prev" alias -ctap -duck bind mouse2 +ctap bind mouse1 +ctap_attack game_overrides.cfg: bind mouse1 +attack bind mouse2 +attack2 ▬ Link to Download Ctap Practice Maps ▬▬▬▬▬▬▬▬▬▬ ▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬ 0:00 - Intro 0:10 - Chapter 1 - What is Ctapping? 1:08 - Chapter 2 - Why should I learn to Ctap? 1:41 - Chapter 3 - How to install Ctap script 5:42 - Chapter 4 - Ctap demonstration 7:44 - Chapter 5 - Ctap practice 9:44 - Chapter 6 - When to advoid Ctapping? 10:37 - Chapter 7 - Final thoughts Kazzy&detailed ctap script explanation: TF2 commands with + and - in them work in pairs, with the + being called on the press of a button and the - being called on the release of that button. The default bindings of mouse1 and mouse2 are +attack and +attack2. In addition to attacking, these commands also call spec_next and spec_prev, which allow you to cycle through players when spectating, but only if +attack and +attack2 are bound directly to a key. At the bottom of the script, mouse1 and mouse2 are bound to +ctap_attack and +ctap. +ctap_attack is just a fancy version of +attack, which...

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