Making an FPS Weapon Manager in Godot 4

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This Week we look at starting to set up our FPS Weapon Management System. First we&create the animations. Then we&set up the resource that our weapons will use and finally the state machine that drives the weapon manager. My Set Up: As an Amazon Associate I earn from qualifying purchases. --------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------- Please like and Subscribe! It&truly appreciated #Godot Links to my Socials

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