Importing USDZ 3D model into Blender 3.0

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#PixarUSD In this episode, I am showing you a quick video tutorial on how you can import 3D USDZ file format into Blender with PBR material setup correctly. This feature should work correctly with official Blender 3.0. I am using the beta version and the USD import export seems to work quite well already. After you imported the USDZ asset, you can work with it like normally. It can be used as Collection Instance in Blender and rendered using Eevee or Cycles X. USD and USDZ format will be a lot more common in the future. It has been around for a while, it is an open format and you can export import into different apps using USDZ. It is very efficient format and also easy to manage. Recently Procreate is also supporting USDZ format import and export, so this should make interoperability between all 3D apps a lot easier! Apple USDZ Gallery:

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