VCS/GIT in Godot 4 ?? Why we use VCS is to keep track of your project, It saves project's history

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VCS stands for Version Control System, which is a software tool used to track changes in files and collaborate on projects among multiple developers. It allows you to manage different versions of your project&source code and assets, keeping a history of changes, and facilitating collaboration and coordination among team members. For Godot projects, using a VCS like Git can bring several benefits: -Collaboration: VCS enables multiple developers to work on the same project simultaneously. It allows them to make changes to the code, assets, or other project files independently, and then merge those changes together. This helps in avoiding conflicts and streamlining teamwork. -Versioning and History: With VCS, you have a complete history of changes made to the project. It allows you to revert to previous versions, compare different versions, and see who made specific changes. This is particularly useful when you encounter bugs or need to understand why a particular feature worked in the past but doesn&anymore. -Branching and Merging: VCS provides branching and merging capabilities, allowing you to create separate branches to work on new features or experiments without affecting the main project. This enables you to test ideas independently and merge them back into the main project when they are ready. -Backup and Recovery: By using a VCS, your project files are stored remotely and can be backed up regularly. In case of accidental data loss or hardware failures, you can...

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