Noise Displacement in TouchDesigner

Аватар автора
Логический Детектор
This beginner level TouchDesigner tutorial covers using the Noise TOP to generate vertex displacement effects within the Phong MAT. It also touches on how to create a render network from scratch, recoloring with the Lookup TOP, and adding post-render shading with the SSAO TOP. In the article linked to below I discuss these topics in more depth. If you have questions, comments, suggestions or corrections please leave them below, and thanks for watching and reading! Topic Timestamps: 00:12 Intro 01:31 Setting up the render network 06:12 Normal, color and height maps with noise 13:12 Coloring with the Lookup TOP 15:09 Adding motion to noise 16:33 Exploring noise parameters 17:50 Noise coordinate map input 22:55 Adding detail with the normal map 25:30 Changing camera angles 26:50 Changing geometry input 28:50 Screen Space Ambient Occlusion TOP

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