Getting Started with Unreal Engine 5 Geometry Scripting (Displacements, Nanite Baking, Collisions)

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In this video, we will have a look at the basics of Unreal Engine 5&new geometry scripting plugin & what we can do with it. You can think of it as a min Houdini SOP or a min Blender Geometry node&setup. * 00:00 Intro * 01:51 Lime Slicing Demo * 03:17 Basic Setup * 03:55 Create Blueprint Actor * 04:38 Making it Efficient * 06:11 Displacing the Mesh with a Height Texture * 09:17 Making it Efficient * 12:46 Create Procedural Collisions * 16:18 Using a StaticMesh as the source * 19:21 Baking the Mesh via Modeling Tools * 19:59 Bake Nanite Meshes via Blueprints * 23:45 Outro * 24:00 Thanks Epic & RMS * 24:25 Get Source Files

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