xGen to Unreal Script – Export custom Metahumans grooms from Maya xGen to UnrealEngine5 in Alembic

Аватар автора
Учитель Python
In this video I&be showing you how to use my script that automates the export of hair made in XGen Maya to Unreal Engine 5 in Alembic format. The xGen2UE Script assigns attributes for alembic file with one click of a button: - RootUV attribute - Guides Attribute - Hair width - Group ID (when you need to separate the groom into groups in UE) - Automates conversion to Interactive Groom and Generation and reimporting hair curves in the process - combines hair splines (NURBS curves) in case the groom is too heavy (has a loot of hair) I&cover topics such as setting up your scene in Maya, installing the scrip, and exporting your hair to Unreal Engine 5. Next, I&show you how to import your hair into Unreal Engine 5 and give you some tips on how to optimize your hair for real-time performance in Unreal Engine 5. Script works with Maya 2022, 2023.

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