The Gothic VR project #036: Diego tells stuff about the colony on Oculus Quest 2

Аватар автора
Ancient Mysteries
Add bow and sword to Diego model Combined sitting animation and gesture animations Upgraded Diego model to be able to talk, sit and gesture Added dialog for old camp and Gomez Added dialog for other camps Added dialog for barrier Dialog system upgraded Multiple and recurring dialog options made available Pointer now only shows when dialog box appears Pointer changed to white Stability of the application increased (Mud follow movement, guards) Aim: Explore the possibilities of conversations in VR with Diego telling the player basic things about the colony. Preparation for the quest system. More details, participation possibilities and installation guidelines can be found on discord: Roadmap [x] Extract Meshes and materials from Gothic [x] Use terrain meshes from Gothic in Unity [x] Use Gothic textures and materials in Unity [x] Create scene with old camp and surface mesh [x] Add VR movement to scene (teleport) [x] Add static ambient sound to the scene [x] Remove auxiliary white walls [x] Add trees and vegetation to terrain [x] Add world items (benches, fences, barrels etc) [x] Add scavenger mesh and materials [x] Add static scavenger animations (picking) [x] Add scavenger movement animation (walking) [x] Add sounds to the animations [x] Change sound to 3D sound (proximity) [x] Add random animation generator for scavengers [x] Add wolf model and animations [x] Add bloodfly model and animations [x] Add random flying pattern for bloodflies [x] Add lurker model and...

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