EVE Online Wormhole Fundamentals - Wormhole Polarity (Ep 5)

Аватар автора
Experimenting Enjoyment
In game: Asayanami Dei Chat Channel: Adhocracy Public As we have explained in our first episode, wormholes are bridges which connect W-space systems to other W-space systems, or W-space systems to known-space systems. Wormholes are much like the gates found connecting known-space systems to each other, with three primary exceptions. These exceptions are: 1 - Wormholes are not permanent; they are limited by mass and time. 2 - There is no agression mechanic preventing you from jumping through a wormhole. 3 - There is a mechanic to limit the number of times you can jump through a wormhole in quick succession. This is called Polarity. In known space, any aggressive action, from activating guns or e-war modules on a target, to simply leaving your drones to attack a target, puts a sixty second timer on your ship, during which you cannot jump. This serves to create a way to force fights in known space, by trapping your enemy on the same side as you for sixty seconds while they wait for their timer to expire. Wormholes have no such restriction. You may jump through the wormhole with whatever modules you like still activated. Another mechanic is used instead to provoke fights: polarity. Polarity simply means that your ship cannot jump the same direction through the same wormhole more than once every four minutes. So if you are in system A and jump into system B, and quickly back again, it will be four minutes until you can enter system B again. Each direction you travel through a...

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