Guilty Gear Judgment - Venom Touch of Death Combo

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Venom or more like EX Venom, despite being able to move slightly forward with c.S, it&quite hard to keep spamming c.S & sort of cheat your way through like Millia or Chipp due to f.S being in the way. Instead do something similar to Dizzy and carry through with j.KS, I was originally going to do air dashes but Venom is fast enough with his launcher & air buttons to not require it. I messed up the super input but it works out well, normally if you do hit the super and Judgment is at the right enough height and is ahead of the ball, it will delete roughly around ~40% of his health (with actual hits & otg), but It&kind of hard to time it right. Notes for Juggling - ground buttons - 5P - Fast & has good range, not too hard to IAD out of as well, good button for catching Judgment for IAD loops. 5K - Not as useful due to it&short range & requirement of 5P to be gatling into, but still jump cancelable. c.S - Fastest, short range, 3rd hit if it actually hits - floats judgment. Can Reverse Knockback. Can link c.S into 5P or link into itself, Gains &momentum&if done with 6c.S which can help with it&poor range. BA - huge but low hitting range & can be jump canceled, but hard to follow up with the insane knockback. Viking Jack - EX Venom&Violent Jack with a different name, if done with a starting sweep like 2D for example, it does plenty of hits if it hits shallow & deep inside Judgment, but lacks the forward movement or fast recovery from Mad Struggle H&flippy kick. Other buttons...

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