Shadertoy to TouchDesigner: Porting shaders with several buffers

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In this tutorial we will port a shader with several buffers from Shadertoy to TouchDesigner. Porting hese multipass shaders will require a little extra infrastructure, but is easier than it seems! 00:00 Intro 03:06 Single Buffer GLSL Setup 08:40 Shadertoy Buffers as Channel Inputs 09:48 Setup main image shader with input buffers 16:56 Porting a buffer with feedback 28:43 Debugging / Mouse treatment

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