How to Make a Garry's Mod Playermodel (Pt. 4) | Ragdoll Physics and Compiling

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A full guide on the creation of a Source Engine playermodel / ragdoll with (almost) every feature. Including: face posing, eye posing, jigglebones, bodygroups, ragdoll, idle blinking animations, BlueFlyTrap&pseudo-PBR materials, proportion trick, and c arms (first person viewmodel arms). All without the need for weight painting or any real rigging work whatsoever (save for a few optional things). This one&on creating the ragdoll collision mesh and compiling the model with Crowbar so we can test out the un-textured model in Garry&Mod. Downloads: Playermodel Template Files Blender Old Blender Blender Source Tools Plugin Old Blender Source Tools Plugin Crowbar VTF Edit VTF Edit Alternate Link Proportion Trick Script Fennecai&PBR-to-Source Converter Notepad ++ Timestamps: 0:00 making the ragdoll collision 6:45 compiling the model 7:53 installing the model into Gmod 10:01 testing the model in-game Thanks to our Patrons: ❤OzzieGerff ❤Mr Scruffles ❤MePenguini ❤HervyDaWulfy ❤Argle of Bargleton ❤takovreldai ❤_segfault ❤Sophia Sands ❤Mickey Ruland ❤Mir3JonCZ ❤Howey Roll ❤Dankestly TV ❤millkfriendd ❤TheEmIsNigh ❤Loggers ❤LegoFan94 ❤Em ❤Buttons ❤BinkusTheTrinkus ❤BuddyTheFoolish ❤CydroFoX ❤TsarFromAfar ❤ColorBirb ❤Selbi ❤Block ❤combine darcy wu ❤Ja&Jyba ❤AstroTom ❤137 ❤Literally Just Hoog ❤Firstaid223 ❤Shadedsun ❤MasterGracey999 ❤Relivo Otlaa ❤NotFuwa ❤SuperSonic2480 ❤Belonata ❤Capt. Lou ❤skapatryk523...

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