Smart Enemy AI | (Part 1: Behavior Trees) | Tutorial in Unreal Engine 5 (UE5)

Аватар автора
MariaDB Лайфхаки
Chapters: 00:00 Info on the Full Series 01:29 Info on Part 1 01:52 Enemy and Player Setup 04:43 Basic Enemy Behavior 08:30 Fix Leg IK issue with Ue5 Mannequin 11:33 Creating the Behavior Tree and Blackboard 12:43 Quick Explanation on Behavior Trees 15:02 Building the Behavior Tree 17:20 AI controller Setup 21:27 Testing the Behavior Tree 23:05 Creating Our First Custom Task (Attack) 25:39 Testing the Custom Task 26:52 Fixing our Custom Task 29:09 Adding Focus Target Custom Task 32:23 Adding Clear Focus Custom Task 34:04 Giving the Enemy a Sword 38:10 Adding a Wield Sword Custom Task 38:56 Creating our First Decorator 42:25 Using Selector Node in Behavior Tree 43:58 Final Test In this Unreal Engine Game development Tutorial you will learn the following: - How to use Behavior Trees & Black Boards in Unreal engine - How to create basic AI tasks - How to setup a basic AI controller - How to create custom tasks & decorators for Behavior Trees Link to the "Damage System" tutorial: Link to the "Projectile System" tutorial: Link to my "AOE Damage & Healing" tutorial: Link to my Patreon (Thank you for your support) About me: I&been learning game development for over a year now, I do have a background in software engineering, but I&always wanted to create my own game. I am currently working on this 3rd person action adventure game as a hobby, but I am also trying to build a community, thus I am creating YouTube tutorials to find others who are interested in game development...

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