КАК ОТКЛЮЧИТЬ СТОЛКНОВЕНИЯ ИГРОКОВ | Roblox Studio Туториал

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Игровые разработки
Скрипт из видео : local Players = game:GetService("Players") local PhysicsService = game:GetService("PhysicsService") local GroupName = "Players" PhysicsService:RegisterCollisionGroup(GroupName) PhysicsService:CollisionGroupSetCollidable(GroupName, GroupName, false) local function ChangeGroup(part) if part:IsA("BasePart") then part.CollisionGroup = GroupName end end local function HandleCharacterAdded(character) for _, part in ipairs(character:GetDescendants()) do ChangeGroup(part) end end Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) HandleCharacterAdded(character) character.ChildAdded:Connect(function(object) ChangeGroup(object) end) end) end)

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